For this week's video, I thought I would stay with the same theme and utilize some survey monument GIS data inside Autodesk Infraworks. I show some tips for moving attributes from the SHP file to the Infraworks database. I also show using some of these attributes as tooltips.
As many of you know, the Map 3D FDO tools for connecting to various GIS databases and file stores are very powerful and luckily-are included with Civil 3D. Recently, I was talking with a customer about grabbing published survey monument data and bringing it into a Civil 3D project. Based on this discussion, I thought this might be of interest to others who may not be completely familiar with the GIS tools available in Civil 3D/Map 3D; hence this post.
I'd like to start by saying thanks for the video requests! Keep them coming!
Today's request was to show a technique for bringing in local survey data into the Survey Database (SDB) that has established control points; except this time, the local survey data is in static/fixed format. As always, many ways to attack this. In my example, we use the standard cogo tools to translate the data into coordinate space; then export a clean file out that can be used in the SDB.
Check out the video below to see this workflow in action.
After my "RW5 Import" post a few weeks ago, I had a request to show bringing a local survey file into a coordinate space already defined by fixed control points in the Survey Database. The best technique can vary depending on how the data was collected, but I hope this video gets the general point across.
Check out the video below to see this workflow in action.
This week, I was asked the question about the various ways to build a surface from ground shots that are in text format. Since I discussed taking raw data and text files through the Survey Database last week, I thought it made sense to add a short clip on this topic.
Many times the classic "import to cogo-build surface from cogo" method is best as you have full control over the data that drives the surface. But other times, you just want to throw a bunch of dummy ground shots into your surface and keep the drawing as lightweight as possible. To this end, please enjoy this week's video:
There are many ways to bring conventional raw survey files into Civil 3D. Today I'll be discussing the RW5 format and a few methods for importing and adjusting this data. The key thing to remember is that if you would like to use Civil 3D to process and adjust conventional raw survey data, you'll need to convert the raw format into Autodesk's FBK (Fieldbook) format. Many data collectors have this functionality included. If not however, you can try the method shown in today's post.
As an aside, don't forget that Civil 3D is flexible regarding what type of data it accepts. So let's say your workflow is to process and adjust the conventional traverse data using a third party product (hardware vendor software for example) - Civil 3D will accept this static "post-processed" data with ease as well.
Check out the video below to see this workflow in action.
After installing Civil 3D 2018 this week on a new computer, the Map Task Pane (FDO data connect in Map 3D) decided to display on the initial startup and every startup after that :-). So this week, I'm straying from my usual 10 minute deep dive video in order to show how to control whether or not the Map Task Pane is displayed on startup. Easiest way to get to this toggle is going directly via the 'mapoptions' key-in.
For Part 4, we will take a look at controlling the window of interest that the tool uses to compute the existing ground cross slope. This window of interest will match the dimensions of the lane by default-but we can use a setting that allows these to be different.
Check out the video below to see lane offsets and targets in action for a rehab corridor.
For Part 3, we will dig into road rehab through a superelevated area. In this example, we are using superelevation to flatten slopes in an intersection. The same technique can be used on typical arc superelevation. This one has been requested by many of you, so hopefully I am able to get the point across.
Check out the video below to see superelevation in a rehab corridor.
My Autodesk marketing colleague, John Sayre, just posted the next installment (VR Level 2) of his series on VR creation using the AEC Collection. Things get a little more advanced in this playlist as John takes a land development project to VR and even begins adding some object animation within the experience. The overall flow of data is pretty much the same as his previous playlist John Sayre - VR Level 1 with the exception of the initial drone capture/processing step using Autodesk ReCap. The package created with these techniques can be experienced by several popular VR gear products, including the HTC VIVE and the Oculus Rift. One thing to note: If these "gear" options (Level 1 and 2) are a little more than you need and you'd like to take a look at the workflow for "Level 0", please refer to Jeff's blog post that walks through this at Jeff Bartels - Level 0 VR.
Here is John's playlist for the Level 2 VR workflow using a land development project: